Thursday 12 July 2018

Weekly Update #1

What is this? Weekly updates?!

Yes! I'm starting to write weekly updates! Every Thursday, give or take life being a jerk, will be an update! So I bet you're curious what's new right? (Cause that's why you clicked on the link?) 


The adventures into Vulkan still continues! This week was primary exploring around grabbing and rating the capabilities on different GPUs. Unfortunately I have an old laptop, and cause of that, that means I have one decent, but not awesome, Nvidia GPU. Thankfully a kind friend of mine, who just updated their computer to have some decent specs, ends up having multiple GPUs. So I basically had a field day programming and sending stuff to them for fun, and SCIENCE!
Maybe more fun than science though.

So, ya played around in Vulkan. Anything else?

Remember two weeks ago? Where I said I'll be mass producing prototypes using my new found Vulkan knowledge? Yeah, this week I also decided how I'll be doing that, and the best way for me to do that, while still learning Vulkan. Of course, this also lead to writing down some ideas to test out once I can spit out prototypes. 
I've also been assessing my skills in several game related skillsets, as currently this team is a team of one. Therefore I should plan out realistic goals for someone with my skillset, or else we'll be here for a very long time. Not saying that I won't accept any outside help later on, but as a solo dev, I can't exactly expect someone to drop in and be like, "Oh hey, want some art mixed in with an awesome deal with no catch?" And I won't expect that. 
Other than that though, progress has been very slow these last few weeks.

Plans for next week?

Of course! Next week will all be about maybe getting something onto the screen! So maybe some bad/lousy screenshots. Hurray!
Learning Vulkan is always a pleasure and it's pretty fun to explore and deal with. Honestly it's actually more enjoyable than learning OpenGL, despite the fact that I'd already have a rotating cube by now.


In Conclusion:

While this week hasn't been too exciting in the programming department, it's been active elsewhere. Plans are being made, things are being set up behind the scenes, stuff is happening. Just not stuff I can publicize quite yet.
So finally, have a nice week and weekend, don't work too hard, and have fun!

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